Space Exploration Game “No Man’s Sky” Delayed To August

While the Space Exploration experience known as No Man’s Sky has gotten a lot of attention over the last year, no period was more exciting for anticipating fans of...

While the Space Exploration experience known as No Man’s Sky has gotten a lot of attention over the last year, no period was more exciting for anticipatinNo Man's Sky 1g fans of the game than the expected launch period in June. However, some news has recently surfaced that the game would be seeing a delay, pushing launch to August. Just when it was thought that this might have just been a rumor, Hello Games, the independent studio behind the vast, massive game, revealed that the delay was indeed true, and that the game would not be launching until August. Sean Murray from Hello Games recently took to PlayStation Blog, to reveal some of the reasoning behind the delay, as well as some insight on their development process.

“As we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special,” Sean says, ensuring that the game’s quality will benefit from this delay.

In spite of this the launch window for No Man’s Sky is not very far off. North America can expect the game oNo Man's Sky 2n August 9th, while Europe can expect it on the 10th of August, and for the UK, August 12th. No Man’s Sky will be available on PC and PS4. For more on the game, head here!

Source: http://blog.us.playstation.com/2016/05/27/no-mans-sky-coming-to-ps4-in-august/

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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