DC Fighting Game Injustice 2 To Launch May 16th

If like myself, you were a fan of the critically acclaimed DC fighting game Injustice: Gods Among Us, developed by the brilliant minds at Netherrealm, you get another shot at the...

If like myself, you were a fan of the critically acclaimed DC fighting game Injustice: Gods Among Us, developed by the brilliant minds at Netherrealm, you get another shot at the DC heroes in this sequel title. Announced at this year’s E3 event, this title will take the conventions of the first game and build on them adding and emphasizing an armor element, creating a degree of modularity. This sequel, titled Injustice 2, is set to launch on the PS4 and Xbox One on May 16th of this year.

The most recent trailer showcased elements of the story, which appears to pick up exactly where the last game left off. Have a look here:

As you can see, factions certainly aren’t set in stone the way one would expect in the DCU, and it’s interesting to see that while Superman’s capture in the previous title would imply that he’d have time for introspection, he may not be very heroic after all. Even still, the addition of new characters like Supergirl leaves plenty of room for us to get insight into Krypton and much more.

Pre-Orders for the game are available, and those who would choose to do so will get the opportunity to play as the mighty Darkseid, who many suspect to be the upcoming villain for the DC Cinematic Universe as well.

Injustice 2 will launch on May 16th, 2017 for PlayStation 4 and Xbox One. From Superman to Gorilla Grodd, which characters do you think you’ll play as? Sound off in the comments below.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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