The crafting system in Hearthstone is far from a bargain, so you may be buying packs for up to a month or two before you get enough dust to craft a legendary minion. But once you get that amount of dust, it’s important to consider which of these spectacular cards you want to add to our arsenal. Here are a few factors you should consider before you craft.Garrosh

1. What is your style?

You know the type of deck you prefer to build. I for one, know that of all the classes I use, none get as much play as my Mage. So I’m going to start considering which legendary compliments the most mage decks. Right now I’m at a deadlock between Archmage Antonidas and Alextrasza. Alexstrasza is currently winning because she’s a neutral card, and I’m sure there’s a way for me to fit her into my numerous Shaman decks.

2. What set do you want?

In my personal opinion, if you’re going to craft a legendary you should try one that’s in the Classic set. Ever since the introduction of Standard I’ve been coping with the reality that next year, I’ll have to kick Emperor Thaurissan out of my decks. Unless you mostly play Wild of course. But this is geared towards Standard. The Old Gods legendaries will be in play for a while as well. So personally I am considering adding Yogg Saron to my list. But who knows?

3. Think about the synergy!

Of course, the most important aspect of any card has to do with its relationship with other cards. If you want to craft Brann Bronzebeard, you ought to make sure you have the battlecry cards necessary. (This is an example, if you want Brann play League of Explorers, please don’t craft him.) Thaurissan goes well with Evolve decks. So I would just keep that sort of equation in mind when crafting your legendary minion.

Now that we’ve gone over the main three factors you should consider, I hope this has influenced your decision to craft a legendary minion. Best of luck in your crafting.


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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.


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