With the release of patch 3.5 just around the corner, Square Enix details what players should expect from the new dungeons coming to FINAL FANTASY XIV.
After a failed release riddled with so many issues that rebuilding the game from scratch was necessary, FINAL FANTASY XIV won fans’ hearts with its slick approach to the theme park model. Set in the diverse realm of Eorzea, the game saw the fall of a moon, the plotting of a ruthless empire, and the conflicts between the reserved city of Ishgard and the dragons from Dravania. On the path to Ala Mhigo in the second expansion, titled Stormblood, the Japanese MMORPG is receiving many patches with additional content including story quests, weapons, cosmetics, and dungeons.
Two of patch 3.5’s highlights are its dungeons, the all new Baelsar’s Wall and the hard mode of Sohm Al. Both dungeons can only be accessed by light parties (four players) comprised of disciples of war and magic at level 60, with a time limit of 90 minutes.
At the border between the Black Shroud and Gyr Abania, Baelsar’s Wall is the legacy of imperial leader Gaius van Baelsar. The quest to which it’s attached and the prerequisite to access the compound are yet a mystery, but the Warriors of Light should expect heavy Garlean resistance.
The hard mode of Sohm Al, on the other hand, will be part of the quest “The Fires of Sohm Al” and requires the completion of the Heavensward main scenario to be accessed. Both dungeons will be available with the coming of patch 3.5, titled “The Far Edge of Fate”.
FINAL FANTASY XIV: A Realm Reborn is the re-release of 2010’s commercial and critical failure FINAL FANTASY XIV. Players can get ready for the upcoming expansion on Windows PC, Mac, PlayStation 3, and PlayStation 4.