Daily Quest: Skulls Of The Shogun Piercing Arrow

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While the game has a good campaign, some would consider the multiplayer to be the highlight of Skulls of the Shogun. I personally like both, but the multiplayer can be a bit tough if you don’t have a strategy for dealing with opponents. Formation is key in this strategy title, so coming up with one that compliments your style is the key to winning.

I am a fan of the aggressive approach when I game. That means, if I can find a way to charge forward and not play defensively, I will probably do that. In some of my Furi articles, I complain about the fact that while the game has good combat, it requires a lot of patience. I struggle with that.

This strategy I came up with, that I call the piercing arrow strategy is all about the risky gambit of splitting enemy skullsunits like a parted sea, and delivering a decisive strike through the center directly targeting the general. The key units for this strategy are cavalries and archers. Mobility is key, as you want to start by spreading the cavalries out to the different shrines and rice paddies.

Once you get that rice and summon a few monks, you want to run the cavalries through enemy units to create a line. Then you want to send in some archers behind them. Because you were able to gather so much rice early on, you can overwhelm the opponent by continuously spawning more units. In certain maps, a salamander monk never hurts. It’s all about attack power and ignoring enemy units. It’s like the face hunter strategy in Hearthstone.

I hope you find this strategy useful both in multiplayer and in some of the later game campaign maps. Skulls of the Shogun is available on PS4, PC, and mobile platforms.

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Mustapha R. Price

Mustapha R. Price

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.

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