Daily Quest: No Place Like The Tavern Brawl

If you were a fan of Hearthstone’s One Night in Karazhan adventure expansion, you’ll be pleased to know that the team has gotten rather adventurous with using mechanics from...

If you were a fan of Hearthstone’s One Night in Karazhan adventure expansion, you’ll be pleased to know that the team has gotten rather adventurous with using mechanics from the battles in the Tavern Brawl mode.

This Tavern Brawl in particular, gives you Dorothee from the Wicked Witch battle in Karazhan. Dorothee is a regular minion with no attack or defense that can’t die. However, any minion played to her left will have charge, while any minion played to her right will have taunt.

Hearthstone3The main aspect of this Tavern Brawl is building a deck which uses these mechanics for increased value. For instance, minions like the Eerie Statue are now far more valuable, because despite not being able to attack, you can have a 4-cost 7/7 with taunt on the board. On the same token, cards like Edwin Van Cleef can be given charge, and can be combo’d with cards like Shadowstep in order to gain a lot of really quick damage.

This Tavern Brawl doesn’t require a lot of in depth thinking in your deck building, just an understanding of which cards do best in aggro decks, and which cards are beset for control decks. There’s just a little overlap thanks to the help of the young girl from “not Kansas” helping you.

You should probably be using this opportunity to stock up on gold by completing some daily quests as well. With the Heroic Tavern Brawl coming up in an indefinite amount of time, it might be good to try and challenge yourself.

As always, get out there, and win that free pack!

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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