One of the reasons that Blizzard has the PTS (Public Test Server) is that they wish for players to get their hands on the early models of new characters, maps, events, and give feedback on what they think about it. Through this, Blizzard can make changes and improve upon what they have before it goes live to millions of people. For Overwatch, a recent change/addition to the game made a lot of players unhappy, so Blizzard has decided to listen to the feedback and make changes.
This news came from Overwatch Principal Designer Scott Mercer, who went to Battle.net to explain the issue to players and reveal how they were going to change it. Basically, in competition play on the Assasult and Assault Escort maps, Blizzard made a change to how players won matches. This didn’t sit well with Overwatch players though.
“We had received a tremendous amount of feedback that ties on these maps felt unsatisfying, particularly on maps such as Hanamura,” noted Mercer.
Based on this, they changed the mode again so that only progress will determine which side wins and which side loses. But Mercer admits that this causes a problem as well. Because if one team is incredibly clever and makes it so the opposing team can’t get a single lick of progress, then the team who gets 1% progress automatically wins. Don’t worry though, Mercer says the team is on it, and that a fix will come in a patch soon. He explains the fix that’ll be made:
“Instead of needing to simply earn 1% more progress on an objective than the enemy team to break a tie and win, a team will also now also need to achieve a minimum of 33% progress.”
Do you think this is a good fix? Or do you think Blizzard is missing the point with this? Let us know in the comments below!