Overwatch principal designer Scott Mercer has outlined some changes to victory conditions in the game, based on maps that have capture objectives. This will apply to maps such as Hanamura or Volskaya, and the maps Eichenwalde and King’s Row when the primary objective is to assault or escort.
In these situations, many games end in a tie score, which happens “more often than we would like” according to Mercer, particularly on Hanamura, which sees more ties than any other map. Therefore, Blizzard are taking steps to ensure as few ties as possible occur.
The basics of this idea are as follows:
A team no longer has to completely capture one more objective than their opponent to gain a win. If both teams have the same score and run out of time, we now compare the maximum capture% of each team on the last objective they were both trying to complete. The team with the highest capture% on that objective wins.
So for example, if your team is on offense and takes the two points, you will be rewarded with two score points. If the opposition takes the first point only, then the score will be 2-1 in your favor. Another example would be if you took only the first point, but managed to push to 73% of the second capture point, team B would have to reach 74% to win the game.
This concept means that those defending will have to focus more on contesting the objective that before, given that small percentages could be the difference between winning and losing. For further examples, head to the official post for more information.